Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Thursday, 1 May 2025

Commission: God of War Kratos as a Berzerker


It's been quite some time since the last update, but I have finally found the time to post something. And I hope that Kratos from the God of Wars series dressed up as a Berzerker has been worth the wait.

Saturday, 20 November 2021

Commission: Szarekh the Silent King


Szarekh the Silent King may not be the largest nor the most detailed model I've ever painted, but it is probably the most complex in terms of design.

Tuesday, 2 January 2018

Prime Battlewalker

I aten't dead! Yeah, it's almost been three months since the last post but I've been pretty damned busy lately. Some of it I can't even talk about yet! However I can talk about this model.





Monday, 31 August 2015

Commission: Konrad Curze, Primarch of the Night Lords

For about one and a half year this blog has really only been filled with Star Wars related stuff. I bet you guys thought I had abandoned everything else. However, as I can show today, that is not the truth, at least not yet.

I think it was back in May when a friend of mine gave me a small black box and told me to build and paint the model contained within. To my surprise it was a Forge World model of the Warhammer 40k Primarch Konrad Curze. My only response then was 'when the hell am I going to find time to paint this?' Well that time has actually arrived and here is the finished result! This is by a large margin the most detailed model I've ever painted and hopefully the result brings it out. As always, enjoy!









Friday, 4 April 2014

The dust settles

I should probably have posted an update a couple of days ago but an obstacle called Dark Souls 2 got in the way. Sorry? In any case, the tournament went well and I ended up at 24th place out of 78. I also got nominated to best in show, 8 of the coolest, best painted, converted, and just plain awesome armies at the tournament. Didn't win that but I did not expect to either.

After a tournament, modelling and painting is usually not prioritized and no difference this time. I guess I just savour the calm before the storm of activity that will inevitably follow. I did dig out this guy though for a photosession.







Now this fella is a 1/35 plastic kit of a Gunther Schwere Kampflaufer. It is a combat walker from Paolo Parente's Dust universe. I painted it a couple of years ago as a show piece for my Wehrmacht Imperial Guard but it was not really useful as a model on the battlefield. A bit too small to represent a Warhound titan and far, far too big for anything else. Nowadays though it makes a perfect stand in for an Imperial Knight. In any case it is a seriously cool model although it is a ***** to take a proper photo off. To damned large for my set-up!

Thursday, 20 March 2014

Thunderfire cannon and more

Here are the proper pictures of my Thunderfire cannon/Atlas Gun Carriage. I certainly find it pleasing, though to be fair, I'm quite obviously biased.




And now for something a bit different. As I am writing this, my Enforcer Space Marines army has existed as more than just a concept in my head for about one year and three months. I find it very fascinating to see how much my painting skills have changed in that short time.



The above two pictures show the point I am trying to make. Four assault cannons where I have attempted to paint the gun barrels with NMM, Non-Metallic Metal, techniques. The one to the left is the oldest one and one of my first attempts at NMM, while the one on the right is the most recent one, completed just a few of days ago. The difference is rather staggering. Not only has each attempt gotten darker and darker, the progression from dark to bright is better and the illusion of light reflection is far more pronounced.

While I'm certainly no NMM master, and will probably never be, it is satisfying to see that my time hasn't been a complete waste of time. Let that be a lesson to any painter out there that thinks you can't improve; Time and practice are your best friends no matter who you are!

Sunday, 16 March 2014

Thunderfire Cannon part 3

To be brutally honest I will not be continuing the paint guide of the Thunderfire Cannon. Many of the pictures I took while working on it were not of very high quality and many subtle changes while painting were hard to see, if at all visible. Guess that is what happens when you have a brand new camera and decides to use your old one because of pure laziness. Go figure. Though I did get this decent picture of the final assembly so it will have to do until set up my photo equipment.



Instead of giving a detailed painting guide, how about some details on my armies? I've updated the army showcase page of my Wehrmacht Imperial Guard with some better pictures and added an entire new showcase page for my Enforcer Space Marines. So about it? Would you kindly check them out?

Wednesday, 12 March 2014

Thunderfire Cannon part 2

So it turns out that my airbrush was not broken. The morning after I thought I had broken it, the damned thing was working fine again. Either some part got out of alignment and my fiddling with it fixed the problem or the airbrush fairy visited me in my sleep. Either works fine.





As for the Thunderfire cannon, which I will call Atlas Gun Carriage in my home-brew army, the build has progressed well. The main structural parts was finished in my last update so details was next on the agenda. It always feels a bit redundant to paint parts that will see little of the sun's light, so naturally, building something that is out of main view feels even more awkward. And yet the underside of the gun is more elaborate and detailed than the top. Maybe I'm just strange that way?



Next I added protective armour to the sides of the gun and finally added 76 rivets (I counted them all!) to the whole construct, though I forgot to take a picture of that. The armourplates only adds to the size problem, but the rule of cool will hopefully override that.




And now for something completely new! How I paint vehicles and equipment for my Enforcer Space Marine army. Can't claim to be much of a paint and build blog if I only write about building stuff, now can I?

The three above pictures show the first and most basic steps. First I lightly spray the model with a regular aerosol spray. I'm not sure how necessary this truly is but I've read somewhere on the web that it does give better grip to the following layers of paint. And everything on the net is true, right?
Second layer is airbrushed Vallejo black primer. Finally the model is again airbrushed with a 20:1 mix of Vallejo Wolf Grey (GW name: Space Wolves grey/ Fenrisian grey) and Vallejo Cold Grey (GW name: Codex grey/Dawnstone). Next update will show the rest of the painting.


Monday, 3 March 2014

Thunderfire Cannon

Time for an update! After reading the rules for the Thunderfire Cannon in the new Space Marine codex, I just knew I had to get one. 100 points for a reliable artillery piece is a bargain, especially when you consider the cost of the crew. A lone techmarine with the same equipment as the Thunderfire Cannon crew is 75 points, meaning that you only pay 25 points for the actual gun!


As for the build itself, it started with some sketches. This is something I consider everyone should do before starting a major build. It gives you a better understanding of what you are trying to accomplish and you can try out several ideas and concepts without wasting any plastikard. For instance, almost nothing of what can be seen in the above picture made it on to the build and yet all it cost me was a piece of paper.




My personal take on the Thunderfire Cannon started out with a boxlike shape. I may have little talent for sculpting a human body and dynamic, flowing shapes like hair and clothes makes me cry myself to sleep, but give me straight lines, angles and something I can measure, and I can make almost anything. Hence a box, because it is always a good start.


Before I finished the first box I added another inverted box on the top. This adds some extra dimension to the cannon instead of just making it a flat, boring surface. The guns are simple rectangular tubing that has had a groove cut in the middle and yet they look fairly high-tech. Later I will add some round tubing into that groove, again adding depth and dimension.


For the base of the gun I'm using a Puppets War Gatling turret platform. I bought this at the same time as the weapons for my IronRaider. The gatling gun won't be used here, instead it will later become the main weapon on my Iron Raider Crusader variant.

A word of caution however. Normally I'm very happy with the items I buy from Puppets War. Not so this time. While the main body was fairly decent, the tracks were quite badly cast, more specifically the sides. I had already planned to remove some of the moulded details to add my own touch but in this case it became an absolute necessity. Gone is almost all the detail, replaced by fairly simple plastikard plates.




The parts intended to hold the gatling gun ended up holding my Thunderfire cannon instead. Another, smaller box, was created to fit in the vacuum left by the gatling gun and the main body of the thunderfire cannon was fitted on top of this. At this stage I realised that the finished model would probably be quite big, but since I have no official model to compare it to it will just have to do.

Saturday, 8 February 2014

Servitor

Just a quick update to show off the first finished Servitor. The techmarine is finished as well, but I just couldn't get a decent photo of it so this will have to do.




Tuesday, 4 February 2014

More Industrial claws

I've continued to work with the items I bought from Zinge Industries but the size of the things was a problem. As mentioned in the previous post, the robotic servo arms was quite a bit bigger than I had expected, and I faced the same problem with the track units. This was further complicated by the fact that the Deadzone sentry guns was smaller than I had envisioned. Mounting two tracks side by side with the gun platform on top would just look ridiculous, not to mention that a standard 25mm base wouldn't really be big enough.







Instead I cut one of the track units in half and manufactured a simple plastikard box in between them. Ah, what would I do without plastikard? After gluing the tracks to the box it was really a simple matter of smoothing out any flaws with liquid green stuff or similar substances and adding some details to the front and back of the 'box'.


In the picture above you can see the final assembly though at the time the picture was taken, I hadn't actually glued the top parts in place. I usually find it much easier to paint models if they are in manageable sub-assemblies.

Friday, 31 January 2014

Industrial claws and tools from Zinge Industries

I recently bought a number of items from Zinge Industries that I intended to use together with Mantics Enforcers, more specifically the Enforcer Engineer used in the Deadzone boardgame. My plan from the very beginning was to turn that model and his sentry guns into a Space Marine techmarine and Servitors.

Small track unit

Robotic Servo Arm - Arms only

Robotic Servo Arm - 1 Arm with Various Heads

Mechanical Fists

I must admit to being quite pleased with my purchase. All parts are cast in a light grey resin that is quite soft and easy to work with. The details are sharp, and apart from a fair amount of flash, doesn't need much cleaning. The only bubbles I could find in the resin was those that showed up from carving or cutting it so normally you wouldn't see them. If I wasn't so hell bent on converting everything I touch, I wouldn't have found them at all! Strangely though, some of the parts in the third picture looked like the mould had been misaligned slightly. Nothing that a proper knife and some carving couldn't fix so it is not much of a big deal.


The robotic arms are a treat to work with. By simply cutting away or adding links to the power cable on the back of it you can change the pose drastically and all the connectors and tools makes it very easy to add variety to them. 


I had however miscalculated the size of the robotic arms which meant that they would be too damned big for my Enforcer Engineer / Techmarine. Instead I chose to manufacture my own, slimmer version by using some of the add-on parts from the robotic arms and some plastikard.


Friday, 27 December 2013

More (and better) pics of the Iron Raider

Took the time to take some proper pictures, which despite my rather crappy equipment came out fairly well.